Category Archives: Building Forthright


When we first started Room 209 Gaming, we tried to do everything by-the-book by following accountant and attorney advice. One of the things we were advised to establish was a Non-Disclosure Agreement for playtesters. This NDA was intended to protect our intellectual property and reputation, and would also ensure that if we discussed game rules… Read More »

LESSONS LEARNED: Design is Political

When we set out to make first Infinite Earths and later Forthright Open Roleplay, we didn’t have political intentions – we just wanted to make a damn good game. What we learned very quickly, though, is that you cannot design a game that somebody, somewhere, isn’t going to read as having a political agenda of some kind or another. And… Read More »

Table Experience

Forthright Open Roleplay focuses on providing players with a specific table experience rather than a specific narrative or emotional experience. The following descriptions are to provide perspective, and no judgments are being made on the superiority of one experience or another. Each game does their thing well, and there are plenty of people who are looking for exactly that. I… Read More »

Finalizing Our Look

One of the things we’ve kept in mind as we developed Forthright Open Roleplay is the final look of the product. At its largest, the text of the rulebook was 120,000 words long. With that many words, we were planning on releasing a standard 8.5 x 11 book with two columns and otherwise roughly approximating the look… Read More »

The Final Stretch

Near the start of 2017, I went dark on social media to focus on completing Forthright Open Roleplay, with the intention that it would be published this year. And, happy news: we’re on track for publication in October. Here’s a quick rundown of what we’ve been up to: Finalized the text for the game, reducing it from over… Read More »

Clues in Forthright

Clues in roleplaying games can be difficult to adjudicate. Many is the GM who’s thought they’ve provided enough clues to get the players to the next stage of a quest, only to discover that they’re the only one at the table who understands the clue. Likewise, many is the player who’s been frustrated by obnoxiously high… Read More »

Meet the New Skillsets

Skillsets in Forthright Open Roleplay have long been represented by the term “Vocations,” but we’ve found over time that using that word was very limiting. For Open Beta 0.05, we began re-examining our suppositions about skills, and one of the first things we did was change the name Vocation to Skillset. We poured through our substantial library… Read More »