Monthly Archives: August 2015

Forthright Sneak Peek: What You Roll

Hello again! Last week, we introduced the Beta 3 Action Resolution system, which defines what the dice tell you and when to roll them.  But why are you rolling in the first place? A hallmark of Forthright Open Roleplay since we began developing it was dividing “character classes” into three components:  fighting, talking and using skills.  Each of these Roles would then be variably ranked… Read More »

Forthright Sneak Peek: Action Resolution

Hi everybody! Last week, I gave you a peek at the new Game Charter for Beta 3.  Before we go any further, though, we need to talk about the new action resolution system being introduced in Beta 3. In the past, I have not been a fan of “degrees of success,” preferring instead to have a… Read More »

Forthright Sneak Peek: The Game Charter

Hello and welcome everyone! In the weeks leading up to Metatopia 2015, we’ll be taking a look at the state of Forthright Open Roleplay Beta 3.  Our first sneak peak is going to be at the Beta 3 Game Charter, the tool used when starting a new game to set player expectations and boundaries for that game:  … Read More »

Finding Forthright

Hello once again! This year we’ll be going to Metatopia, the Game Design Festival in Morristown, NJ on the first weekend in November.  Last year, this convention was such an inspiration to us that we scrapped the entirety of what we’d built for Forthright Open Roleplay.  The whole lot of it.  We’d spent a lot of time… Read More »

Making Different Games

Science fiction and horror were a much stronger influence on me than fantasy as a child. I read books by Alfred Bester, Issac Asimov and Ray Bradbury before I ever picked up The Hobbit. The EC Comics reprints of Vault of Horror, Tales from the Crypt and Weird Science thrilled me as a youngster. My… Read More »