Protip: Wait on Art

By | April 18, 2015

Hi, everybody!

This week I’m going to talk about something that’s bitten us on the behind a little bit.  When we first sat down to develop Forthright Open Roleplay, we knew what we wanted to do.  So much so that we started commissioning art for it.  And then we started changing what we wanted to do.  And changing it again.

And again.

And again.

So now we have a lot of art that we have to figure out what to do with.  Stuff that no longer quite fits the vision.  (That’s also why we’ve stopped commissioning new pieces.)

For example, we’ve got some really fantastic art of armor and weapons by Arthur Asa and Juan Ochoa that won’t be going into Forthright because we’ve decided not to model armor and weapons that way in the game.

So what are we going to do about that?  We’re going to make a new product!

We’re going to assemble a bunch of our ideas for weapons and armor, ideas that would fit really well for OSR enthusiasts, and make a new product out of it.  And it will be chock-full of this wonderful art!  Win-win?

I’d say so.

But for those of you whose vision of your product is evolving, take it from me:  wait on buying your art.