Today we’re going to be at the Raleigh Tabletop Roleplaying GM Fair and, for the first time in a couple of years, we’ll all be able to attend. Ray will be running an adventure called “The Explorer’s Ball” and I’ll be running one called “The Ballad of the Black Whale,” both in Forthright Open Roleplay of course. The great thing about developing adventures and running games is that they help clarify the way the rules work, and help identify where the rules don’t work so well. Something that may seem fun and engaging the first few times you do it becomes tedious and obnoxious the twelfth or twentieth time you do it. Such is the case with our skill system; when writing up the pregenerated characters for today’s sessions, we discovered some things about our skill system that we could do better, make clearer, make easier on players and reduce space on the character sheet.
But more on that another time. Today I’d like to share with you two excellent pieces of art from the always-incredible Daniel Wood for the adventures we’ll be running today, and the blurbs from each:
The Explorer’s Ball
Surveying distant lands and plundering lost treasures has always been dangerous. This year’s host knows that better than most. Fizzlebottom the Fantastic retired a decade ago after the death of his sister with nothing to keep him company but his baubles from a lifetime of wandering.
Will the tragic tales behind these relics finally be laid to rest, or will they stake one last claim in blood?
The Ballad of the Black Whale
The Imperial Courier Swallowtail has set sail to Windelan with a gallant crew and a priceless artifact. But three days into her journey, a darkness begins stalking her out of the west and a storm shrouds the sky. Will you be brave enough to stand against the Black Whale or, like all others who have stood against it, will you sink into the briny deep never to be heard from again?