Monthly Archives: March 2014

The Crown Jewel: Social Interaction

Hello and welcome back! Today I am very, very pleased to announce that the crown jewel of Forthright Open Roleplay, our social interaction subsystem, is now ready and available here for beta-testing.  It’s taken us a long time to develop this and get it feeling just right (to us), and now we’d love it if you gave it a try.… Read More »

Random Character: Kurinam Elf-Eyes

This is the first installment of Random Characters, where I take the output of the concept generator and spin it into one or more characters. In these columns, I take one randomly-generated concept and try my hand at two different potential characters from the same output. A Hobdragon Tosser / Jack-of-All-Trades / Bully: Known for being gullible,… Read More »

100,000 Words!

One Hundred Thousand Words.  About two-thirds of the way through the Social Interaction chapter, we’ve hit 100,000 words.  Social Interaction itself is the longest chapter in Forthright Open Roleplay so far, and it’s shaping up to be excellent.  I’ve found that I’d written down a lot less of it, prior to this Beta, than I’d realized.  A… Read More »

Where Is Play?

Hello and welcome back! We’ve got a major update today – we’ve stepped through the Beta chapters and made some modifications to each of them, as well as some modifications to the Game Charter and Character Sheet.  You can check out the latest versions here, and you can see the changes we’ve made here. As… Read More »

I Hate Story Tokens

I’ve mentioned before that Forthright Open Roleplay is not quite a traditional game and not quite a story game, but instead tries to straddle both worlds as a kind of hybrid between the two.  Traditional gaming brings with it the joy and wonder of tactical combat and the danger of a thrilling death.  Story gaming brings a… Read More »