Monthly Archives: August 2013

Happy Labor Day!

Hello dear readers! I want to wish you all a happy Labor Day weekend.  We’re going to take a break from making a post about the system this week, and we’d like to invite everybody in the Triangle area of North Carolina to visit a new FLGS and comic shop opening up this weekend in… Read More »

Goodbye to Resource Attrition

Hello again, Today I’d like to talk about a specific piece of feedback we received during a recent public demonstration of the Infinite Earths ruleset. I was going over the different pre-generated characters when I explained that a character’s Resolve and Mana (if any) both return to full after an encounter if the character has… Read More »

Does a Generic Ruleset Make Sense?

Hello again on this Gen Con weekend! We’re not in Indiana this weekend, so to anybody who reads this, thank you!  You mean a lot to us, because just by reading you’re giving us the impetus to keep going with what we’re doing. Today I’m going to share a couple of anecdotes and what they’ve… Read More »

A New Set of Attributes

Hello once more! After our most recent demo, we began taking a closer look at our Attributes.  They were previously described way back in June of last year in this Overview.  As we have refined the system, those have remained the same.  But with the recent demo, we got some feedback that the Attributes, and… Read More »

Simplify, Simplify, Simplify!

Hello again, I’d like to take a moment to thank our playtesters (both internal and at public demonstrations) for all their hard work.  I’d also like to thank the people who take the time to email us or reach out through social media to share their thoughts on these columns. Player feedback helps us refine… Read More »