Yearly Archives: 2013

Still Hard at Work!

Hello again! We’ve been very productive this week, so we don’t have much to say here except that we’re up to almost 45,000 words with 7 and a half chapters done.  Have a happy New Year, and we’ll see you in 2014!

Christmas 2013 Progress Report

Hello once again! It’s been a long time since we’ve given a progress report, so let’s have one!  What kind of progress has Room 209 Gaming made over the past year? Well, back in spring, we scrapped almost all the work we’d done up until that point.  We’d found ourselves falling into a trap of Pathfinder / 3.5 D&D-eque thinking,… Read More »

Eyes in the Dark

“Down here,” Grond said, his big nose-flaps snuffling.  The torchlight barely illuminated him.  His hand was still in darkness, but Jake got the gist just from his outstretched arm. Jake shook his head.  “Look, we’ve gone far enough into these caves.  Phor and Zacob are dead, and you’re just smelling Kefi’s corpse as it got… Read More »

Light Armor

Hello! With folks looking toward the holidays and ourselves working on preparing a metric ton of surprises with our open beta materials (and a new website. . .with a new name and a new logo. . .), this month’s posts are going to be quick and fun. We decided, like we did for weapons, to simplify and… Read More »

Happy Post-Thanksgiving Shopping Weekend!

Thanks to fabulous new magics, we are able to bring you the voice of Lotho himself as he wishes you a happy post-holiday spending spree:   It is I, Lotho Green, of world famous (or not so much) Green Mercantile!  I am here wishing you a happy tidings now that you have eaten your turkey… Read More »

Immersion and Emergence

Hello and welcome! This column’s going to be a little more personal than they usually are, so fair warning: I’m going to get more than a bit into why we’re building what we’re building by delving into my own psyche.  What you see inside this column may feel to you to be an attack on… Read More »

Tension and Situational Design

Hello once again! This week I’ll be continuing our discussion of Fail-Next and Situational Story Design by exploring how to build and maintain tension.  To recap, Fail-Next is the method we’re using to build the challenges in Infinite Earths adventures, wherein nothing required for the story is dependent on dice-rolling and failures identify clues on potential… Read More »