Hello again and welcome!
Playtesting is still scheduled to begin in 2 more weeks, we’ll hopefully have more information next week about exact times and places. Today we’re going to provide a list of the roles available in the Infinite Earths roleplaying game, and what each of them is focused on doing.
You might recall that there are three roles in Infinite Earths: Primary, Secondary and Tertiary. Each of these represent the amount of effort you’ve put into that particular role. There are three different types of roles: Combat, Social and Vocation. Where you slot the role indicates how important it is to you. Tertiary is “a little better than the average person is capable of”; Secondary is “about half again better than the average person is capable of”; and Primary is “twice as good as the average person is capable of.” That’s an easy rule-of-thumb to keep in mind their relative power.
So, without further ado, the role types currently available in Infinite Earths:
- Archer: The master of ranged weapons, the archer can eke out more damage and tricks with a shortbow, longbow or crossbow than anyone else.
- Assassin: The assassin excels at deft movement through a battlefield, positioning himself exactly where he needs to be and then delivering a massive, deadly strike.
- Beastmaster: The beastmaster does his work through his beast, a powerful and dangerous creature commanded by his will.
- Bladecaster: The bladecaster is a skillful melee combatant and spellcaster; it is his versatility on the battlefield, not his sheer power, that makes him dangerous.
- Dervish: Master of the twin blades, the dervish dances through a battle, striking out on all sides with quick, wild attacks that make him a whirlwind of destruction.
- Guardian: The guardian is a metal-forged turtle, wrapped in layers of defensive protection to keep enemies focused on him as a target so his allies can strike freely.
- Monk: The classic martial artist, the monk is fast and dextrous, honing his body so that it is the equivalent of any weapon forged by man.
- Spellcaster: Only the cleverest choose one of the forms of the spellcaster, who learn words of ancient power and use their bodies as a storehouse for magical energy.
- Tactician: The battlefield general, the tactician directs the actions of his allies and enemies alike, playing the fight like a game of deadly chess.
- Warrior: The simple, classic warrior grasps his weapon in both hands and brings untold devastation to his foes through his specialized techniques.
- Ambassador: Not all races take kindly to strangers; the Ambassador is highly skilled at opening negotiations between people no matter who they are.
- Courtier: The courtier knows the ins and outs of the courtly life among the nobles and upper crust of society, and walks the halls of power with ease.
- Goodfellow: The common folk are the largest segment of any society, and keeping the body of the people happy is the particular skill of the goodfellow.
- Scoundrel: Behind every pillar of the community is a shadow, and the scoundrel is most adept at working with this shadowy underworld and their dirty deeds.
- Alchemist: The brewer of potions and salves, the transmuter of metals to gold, the alchemist makes single-use items of near-magical power.
- Artist: The crafter of beauty, the artist can manufacture objets d’art that can evoke emotions and trade for gold beyond measure.
- Bard: The singer of songs, the bard is a travelling actor, comedian, dramatist and playwright who entertains large crowds wherever he goes.
- Clergy: Members of an established religious hierarchy, clergy feed the poor, heal the sick, consecrate holy ground and water, and rebuke the unrighteous.
- Crafter: Armorsmiths, Jewelers, Stonemasons, Tailors and Weaponsmiths, the crafter chooses his specialty and in his shop crafts items of wonder and delight.
- Doctor: Doctors study bodies, how they work and how they don’t work, and develop techniques of healing and restoration as well as salves against ill-being.
- Enchanter: The enchanter can place magical properties on items, imbuing them with additional powers that can make them great or strange.
- Explorer: The explorer excels most at finding lost places buried deep in the woods, and surviving the dangers lurking there so he can return to civilization enriched.
- Infiltrator: The infiltrator is the shadowy master of getting into places he is not wanted through techniques decent people just don’t employ.
- Jack-of-all-Trades: The Jack does not have any particular vocational talents of his own, but this loss of power allows him the versatility to shape himself as he chooses.
- Merchant: The merchant excels at finding the best deals, getting the best prices and navigating the complexities of supply and demand to fatten his pockets.
- Noble: The aristocratic upper-crust of society plays at its own skills and idle pursuits, though there are many who would question their value to society.
- Rider: Riders excel at riding animals, be they horses or dogs or dragons, and they can accomplish feats while mounted that some can barely achieve on their own feet.
- Ritualist: Deep in the forests, hidden away in great cities, buried in long-forgotten ruins are places of tremendous magical power that Ritualists seek and use for tremendously powerful magic.
- Scholar: Bookish masters of knowledge, scholars excel at learning and knowing secrets of the world that the world itself scarce remembers.
- Soldier: The life of the soldier is difficult, tiresome and filled with taking the orders of others higher in the chain of command; but it is honorable, and society will always need soldiers.
- Thief: Thieves are scurrilous creatures, sneaking about in the shadows and stealing things from the pockets of decent people, or things that were properly locked away behind bolts and traps for a reason.
- Tracker: The hunter of man and beast, woe betide any who try to hide themselves, because the tracker will find you.
- Trapper: The trapper is skilled at creating traps and laying them out ahead of time, preparing his battlefield in anticipation of his prey.
Seeing these can help get you thinking about the kind of character you’d like to try in playtesting. Please also remember that this isn’t a final list–we may discover a glaring oversight, or come up with some fresh ideas, and this list might expand. Alternatively, we might discover that something on this list really sucks in which case, we’ll get rid of it.
See you next time!