Infinite Earths Overview: Roleplaying and Flavor Text

By | June 23, 2012

Good morning once again!

Today I’m going to talk about something I’m particularly proud of in Infinite Earths, and that’s our flavor text and roleplaying sections.  You got a bit of a taste of our flavor text a couple of weeks ago, in the write-ups for the teamwork advantages.  We’re working hard to pepper the whole book with similar flavor text, small little vignettes that give you a taste of the coolness of people who have certain talents, abilities, advantages and the like.

In fact, while writing up our Combat Tactics chapter this week, we decided to frame the Social Tactics and Combat Tactics chapters’ opening stories as a debate between Sage Aryon, a diplomat and courtier, and Master Tyroshi, a warrior and master swordsman.  Both gentlemen have very different takes on the power of their particular professions and those of each other, and I’m looking forward to sharing some of that with you.

Part of the reason we’re remaining focused on flavor text is because we won’t be including any setting information in the core rulebook.  Without that, the rules can seem to exist almost in a void–a dead, storyless void with nothing interesting to bring them to life.  So this is our part in attempting to bring the rules to life.

We’re also including a fair amount of “roleplaying” sections within the core rulebook, to help players and GMs get a feel for ways in which they can play their characters.  We’ve completed the roleplaying section in the Attributes chapter–there will be further sections in Combat, Social and Vocational Roles, Social Tactics, and Combat Tactics.  In addition to a Character Creation chapter entirely dedicated to story and characterization, with no game rules whatsoever within it, we feel this works well to highlight our passion for engaging roleplay.

That’s all we’ve got for now–a short post thanks to a busy week.  See you next time!