With Forthright Open Roleplay‘s rules largely in the can, we’re now focusing on tweaking language here and there to make the rules crystal-clear. Sometimes, this results in some rules being changed or dropped, because the language required to make the rule more understandable just isn’t worth the rule being there. Other times, we discover that there’s… Read More »
We’re now entering the third month of the Forthright Open Roleplay Early Access, and we’ve got a lighter round of changes this month compared to last month. While we continue to tweak the language throughout the book for accessibility, we’re also examining rules that are pointed out to us as being just not engaging enough, or places where the terminology… Read More »
We’re now 2 months into Forthright Open Roleplay Early Access, and we’re focused on refining the ruleset to provide players and guides with the best possible experience. A lot of this involves deciding what does and doesn’t belong in the rules, and I’m going to illustrate some of that in this post to give some insight into… Read More »
Forthright Open Roleplay is, at its core, able to handle all sorts of adventures. Last weekend I got to experience this firsthand in a way that I had never anticipated thanks to a game we played with our editor, John Adamus. We brought John in because we wanted someone outside our design process to edit the book,… Read More »
Hello everyone! On Monday, June 6th, at 7pm Eastern we’re going to have a Forthright Game Night on Google Hangouts! If you’re interested in participating, let us know in the comments below, or join the Forthright Google+ Community where we’re organizing it! Have a fantastic holiday weekend and we’ll see you next week!
Attention is a precious commodity. From video games to TV to movies to social media, there is more competition for attention nowadays than ever before in human history. I myself feel this whenever I sit down to read a new book: if it doesn’t grab me in the first page, I’m done. I simply don’t have… Read More »
The Forthright Open Roleplay Early Access ruleset is in the wild so we can gather feedback and make changes that will improve the game’s presentation and make it more accessible for readers and gamers of all stripes. Gathering feedback is easy: there’s no shortage of people willing to tell you everything you’ve done wrong (ever), and in… Read More »